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AI Insights · Timothy · April 2023

Top 5 Platformer Games on Android in France Q1 2023

Discover the performance trends of the top 5 platformer games on Android in France during Q1 2023. Data from Sensor Tower reveals key insights into downloads, revenue, and active users.

Top 5 Platformer Games on Android in France Q1 2023

During the first quarter of 2023, the top 5 platformer games on Android in France showcased varying performance trends in terms of downloads, revenue, and active users. Here’s a detailed look at each game’s performance based on data from Sensor Tower.

Stumble Guys from Scopely saw fluctuating weekly revenue, starting at around $34.3K in late December and dropping to about $17.6K by mid-January. The revenue then experienced minor fluctuations, closing the quarter at approximately $23.9K. Weekly downloads showed a decline from 35.3K in late December to about 20.4K by the end of March. Active users started at 405K, dipped to roughly 245K by the end of the quarter, indicating a downward trend throughout the period.

Ninja Must Die by Pandada Games had a modest start with weekly revenues around $1.8K in late December, peaking at $3.5K by mid-January, and then gradually decreasing to approximately $2.2K by the end of March. Downloads showed a significant drop from 11.1K in late December to around 609 by the end of March. Active users demonstrated an upward trend, starting at 13.1K and increasing to approximately 18.6K by the end of the quarter.

Sonic Forces: PvP Battle Race from SEGA had relatively stable weekly revenue, starting at around $1.8K in late December, peaking at about $2.6K by late January, and closing the quarter at $1.7K. Downloads saw a decrease from 6.4K in late December to 3.6K by the end of March. Active users started at 61.9K and experienced a slight decline to approximately 49.1K by the end of the quarter.

Ninja Legend Idle showed consistent weekly revenue trends, starting at $1.7K in late December, peaking at $2.3K by late January, and ending the quarter with a notable decrease to $268. Weekly downloads were minimal, starting at 352 and dropping significantly to just 30 by the end of March.

Super Mario Run by Nintendo Co., Ltd. had variable weekly revenues, beginning at $1.1K in late December, peaking at $2.4K by mid-March, and closing the quarter at around $721. Downloads fluctuated, starting at 13.7K in late December, peaking at 15.8K by mid-March, and ending the quarter at 9.6K. Active users showed an initial decrease from 48.5K to around 39.3K by late February, followed by an increase to approximately 53.6K by mid-March, closing the quarter at 41.6K.

For more detailed insights and data on these games, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2023